Sprinkles
Sprinkles
A playful, spatial-aware mixed-reality puzzle game built for the Meta Quest.
Sprinkles (subtitled The Hors d'Oeuvre) is an innovative mixed-reality (MR) puzzle game designed specifically for the Meta Quest ecosystem. As the sole creator behind the project, I served as the lead developer, game designer, 3D/2D asset producer, and audio/music composer, taking the game from initial concept to a playable public release.
The Challenge
Designing for mixed reality requires a deep understanding of spatial computing. The game needed to seamlessly blend digital physics-based puzzle mechanics with the player's actual, real-world physical environment—all while maintaining optimized performance on standalone VR hardware.
The Solution
- Full-Cycle Solo Development: Handled the entire production pipeline, including game loop programming, spatial mapping integration, UX design, and optimization for the Meta Quest platform.
- Custom Asset & Audio Production: Created all visual 3D assets and 2D design elements from scratch, and composed a bespoke, whimsical soundtrack and spatial audio SFX designed to heighten player immersion.
- Spatial Puzzle Mechanics: Designed unique, intuitive puzzle mechanics that utilize the Meta Quest’s passthrough and spatial-anchoring capabilities, allowing digital game elements to react dynamically to real-world walls, furniture, and surfaces.
The proof of concept is currently live and available to play as a public demo on SideQuest.